# Scripts & Tasks
Bricks comes with some predefined scripts, which are handy aliases to pre-configured Gulp serial tasks. Yarn is the preferred way to run scripts, but it is also possible to run them with plain npm.
# Compile (Development Environment)
This script compiles all resources for a development environment (it uses
# Watcher & Live server
This script starts both Gulp watcher (opens new window) and BrowserSync (opens new window), to automatically compile modified resources on-the-fly and inject them in your browser, during local development (like dev, it uses
BrowserSync proxy server can be acessed by default from port
3000, and its configuration UI from
3001. When you run
yarn watch, full URLs will be displayed on the terminal output.
# Compile (Production Environment)
This script compiles all resources for a production environment (it uses
NODE_ENV=production value). It performs minification and tree-shaking to reduce the size of the final resource bundles.
Linting scripts are detailed on the Linting page of this documentation
Scripts described above should be sufficient in most cases, but if needed, Gulp is configured to expose indivudual sub-task that can be run separately, to quickly recompile a single resource type. When running tasks this way
NODE_ENV=development is used, so resources won't be optimized for production.
Since these sub-tasks are not intended to be regularly used during the development process, they are not defined as scripts within
package.json and should be run direclty with Gulp.
yarn gulp css
Compiles source Sass files into final CSS (more details on CSS page).
yarn gulp js
yarn gulp img
Optimizes source image files (more details on Images page).
yarn gulp fonts
Convert source font files into optimized web formats (more details on Fonts page).
yarn gulp icons
./dist folder. Since it will be optimized only for production, running this task individually has no practical use (more details on Icons page).
yarn gulp i18n